Writing Samples
API Documentation
I have written Javadocs for Lunar Logic and API descriptions in the C++ language for the following companies: Microsoft, Redmond, WA; Rational, Redmond, WA; PortalPlayer, Kirkland, WA; xSides, Seattle, WA; and OPNET, Bethesda, MD.Non-Fiction Writing
Track and Field Record Holders contains brief biographies of all
athletes who held world and American track and field records from the beginning
of 1946 to the end of 1995. Also included are the Olympic champions from the
1948 Olympics in London to the 1992 Games in Barcelona. The book has a total of
686 biographies.
Track and Field Record Holders is a history book as well as a reference book.
Each chapter of the book tells the history of a particular track event. The
progression of biographies helps the reader understand how the event developed
from the end of World War II to the mid-1990s.
Creative Writing
I enjoy writing haiku and tanka. Occasionally I will write a senryu. I try to post at least five poems each week on this website (sometimes life gets in the way!). Click here for a few examples. Click here for Wordtreasure Diary. For more information about my poetry, contact me at daveb99@efn.org.An
example of technical writing for a general audience of computer users
EVENT-DRIVEN DESIGN IN INTERACTIVE COMPUTER PROGRAMS
In today's software industry, most interactive programs have event-driven
designs. Event driven means the program reacts to specific computing
events. Let's take a common example. Every user has some experience with the
screen display on a computer monitor. At the time of initialization the program
generates a display window for the user. As part of the display window, the
program presents the user with various methods of interaction. For example,
there may be menu bars, buttons, text boxes, and so forth. While the user has a
display and the display contains interaction choices, there is one crucial
point to remember about an event-driven design. The program essentially remains
inactive until some event occurs. It always takes an event to activate the
program.
One familiar example of event-driven design is a program where, upon
initialization, the first screen display presents a text box for user login.
Nothing happens until the user types something in the text box. Specifically,
the program is set up to listen for an event occurring within the text
box. When the user enters data from the keyboard, the underlying operating
system figures out that keyboard data was entered and the destination of that
data is the target program. The operating system then uses the
information -- supplied by the program at initialization -- to route the keyboard
data to the appropriate part of the program.
Another typical example of event-driven activity caused by human interaction is
the mouse-click event. The user clicks the mouse. The operating system
calculates the precise screen location of the x and y pixel coordinates of the
pointer at the time of the click. Based on that information, the operating
system determines which control on the screen has the system's focus as a
result of the mouse click. The system then executes a predetermined action for
the control with the focus.
Not all events are caused by human interaction. In addition to human
interaction, other system events, such as from a network connection, might send
a message to the program. However, whether caused by human or machine
interaction, in all cases the program waits -- listens -- for the onset of an
external event. When the event occurs, the program then performs an action.
-- Written at xSides Corporation in July 2002